Snow Day (Let’s Talk About Zelda)

I was really surprised to answer the phone at 6:15 this morning and hear the announcement that today would be a snow day for our district. I was surprised because we had school yesterday when just about every other school in the county had off. And today, very few other local districts have off (some have two hour delays).

I am going to try to grade some assessments (something I struggle to force myself to do, more than doing dishes even). But, I am also going to play more video games than I probably should. Specifically, I will play Legend of Zelda: Breath of the Wild on the new Nintendo Switch.

We got this game the day it came out (my spouse and I are both big fans of the franchise; in fact I proposed to him with a Zelda-patterned cross-stich with a ring sewn on). My husband had to go out of town that weekend, so I got quality time on the system first.

And

I

love it.

Firstly, the Switch. It’s much smaller than the Wii U, and you can switch it from being hooked up to the TV, to being more like a handheld console. I prefer playing on the big screen, but it’s cool to be able to have it smaller, so that my husband can catch up on Hulu shows. I even took it to a family dinner to show my twin sister (also a big Zelda fan). It’s still just as lovely to behold on the smaller screen, it’s just smaller. And even using the smaller screen, you can set it up to multiple different controller configurations so that you can do however you prefer. (I like to hold the Joy-Cons by themselves in each hand; my husband likes to use them in the Joy-Con grip.)

Next, the game itself. It really seems very compatible with my gaming style, which is reckless. I tend to rush headlong into circumstances without planning much in advance; then, if I utterly fail, I observe how I fail so that I can base future planning on that. (My twin sister, by contrast, is cautious: she made it through Ocarina of Time without ever dying.) This game does not overly punish rashness; it autosaves frequently and does not force you to save at particular points. There are many situations where, instead of killing you outright, puts you back to your last safe moment with reduced health.

There are many challenges in the game that you can choose to face in different ways. Often there are items lying around, or characteristics of the environment you can use to your advantage if you think things through. You also get some abilities early in the game that you can creatively apply in many settings.

My husband and I are benefiting from watching each other play. For example, I solved a puzzle using the stasis ability and arrows; when he came on the same one, he happened to be out of arrows. Rather than retreat to gather supplies, he managed to find another way to solve the puzzle. I remembered his method the next time I faced a puzzle, and made sure to try other angles than I normally would at first. I don’t think I’d be doing half as well if I wasn’t playing in tandem with a different person who doesn’t do the same things I do.

I also like that there’s not a strictness to the storyline. In previous Zelda games, you had to accomplish goals in a particular order. This is not the case in this game. Yes, there are certain plot points that only get triggered after certain other things occur. Yes, there are enemies you can’t actually beat until you get the right weapons, armor, or power-ups. But the game doesn’t actually stop  you from trying to do things that you’re not equipped to handle. I think an abrupt “game over” screen is how the game designers chose to teach the player that it’s okay to run away from some battles.

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As for the content of the storyline, I think I’ll save that for another post, one with spoiler tags.

 

 

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